CD PROJEKT RED
How to plan the production of your first game? - workshop / Support instruments for the video game producers sector in Poland - panel discussion
Stan Just is a passionate gamer working as R&D Manager for CD PROJEKT S.A. He also holds a role of a Board Member in the Polish Games Association where he is overseeing multiple state-aid programmes. During his career as a gamedev producer he worked in Reality Pump on “Two Worlds” franchise games, in 11 bit studios on a number of multiplatform titles including “Anomaly 2”, and finally in CD PROJEKT RED on “The Witcher 3: Wild Hunt” and its expansion packs.
In the field of game production he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and is also teaching Project Planning. He is a Psychologist by education and an Executive MBA graduate from UQAM/WSE.
The panel will present the latest information on mechanisms aimed at supporting producers of video games in Poland. Particular emphasis will be placed on the changes proposed by the Ministry of Culture and National Heritage regarding aid instruments for culture-creating games.
Short workshop aimed at excercising basic steps of every game production plan. It focuses on building and managing backlog of an exemplary mobile title in the first phases of its production. Apart from practical tips and how-to’s attendies can expect a lot of anegdotes and industry insights about polish gamedev.
This workshop is directed for people who are making their first steps in video game production or are considering to take up a role of a game producer in the future. Please note that the number of attendies is limited.
*This is a small sample of a comprehensive course conducted on Game Dev School in Warsaw every year. Best way to get into gamedev.*
Group size: 10-20