Polish Games Association/Game Dev School
How to plan the production of your first game? - workshop / Video games tax relief in Poland - panel discussion
Stan Just is a passionate gamer working as R&D Manager for CD PROJEKT S.A. He also holds a role of a Board Member in the Polish Games Association where he is overseeing multiple state-aid programmes. During his career as a gamedev producer he worked in Reality Pump on “Two Worlds” franchise games, in 11 bit studios on a number of multiplatform titles including “Anomaly 2”, and finally in CD PROJEKT RED on “The Witcher 3: Wild Hunt” and its expansion packs.
In the field of game production he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and is also teaching Project Planning. He is a Psychologist by education and an Executive MBA graduate from UQAM/WSE.
Tax breaks have allowed Canada to become the power of modern gamedev. For years, France and Great Britain have been supporting hundreds of development studios that shape and promote the culture of their region. It’s time for Poland. The Ministry of Culture and National Heritage in cooperation with the Polish Games Association finalizes the work on a tax incentive for cultural games, which may become the largest instrument to support game producers in our country.
Short workshop aimed at excercising basic steps of every game production plan. It focuses on building and managing backlog of an exemplary mobile title in the first phases of its production. Apart from practical tips and how-to’s attendies can expect a lot of anegdotes and industry insights about polish gamedev.
This workshop is directed for people who are making their first steps in video game production or are considering to take up a role of a game producer in the future. Please note that the number of attendies is limited.
*This is a small sample of a comprehensive course conducted on Game Dev School in Warsaw every year. Best way to get into gamedev.*