10 things that can kill your idea in AAA development
Steve Thornton spent 6 years at TT Games / Traveller’s Tales, where he contributed to 12 of the LEGO games in a variety of design roles, ending with Game Director. He then moved to Sperasoft, where he has worked as a co-dev Lead Games Designer on both Rainbow Six Siege and Assassin’s Creed Odyssey.
Working as a games designer in AAA, you’ll have a lot of opportunity to pitch your ideas to the team. Unfortunately, there are also a lot of ways for your idea to die before it reaches the game; ranging from your own presentation choices, to bad timing, difficult veto holders and convoluted meetings. This talk will cover the major mistakes you can make that leave your idea vulnerable to the axe, as well as strategies for maximizing the chance your idea survives the meeting room and beyond.