Be Brutal: The simplicity and brutality of Control’s architecture
A former architect, Stuart Macdonald has 19 years experience in games art, most of that time spent in AAA development.
Currently World Design Director with Remedy Entertainment working on world and IP creation. In addition to world design on Control, previous titles at the company include Quantum Break and Alan Wake’s American Nightmare. Prior to Remedy, Stuart was a lead artist at Rockstar North, where he worked on several GTA titles from GTA:San Andreas to early world building on GTA V. He is passionate about creating believable worlds with a distinctive vibe