Cuphead: For the Love of 2D Animation
Tina Nawrocki has over 10 years experience working as an animator and concept artist in the video game industry. Throughout her career, her clients have included Disney, Warner Bros., National Geographic, PBS Kids, One Drop Foundation and MLB.
Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2D Animator. She designed and animated Baroness Von Bon Bon and the mini-bosses for the Sugarland Shimmy level. She created concepts and animated enemies for various platforming stages. Overall, Tina animated over 60 characters for the game.
In 2018, Tina got nominated for an Annie Award in “Outstanding Achievement for Character Animation in a Video Game” for her work on Cuphead.
Come share the passion for classic 2D Animation with Tina Nawrocki, as she dives into behind the scenes of Cuphead – the gloriously fiendish indie run-and-gunner game inspired by classic Rubber hose cartoons of the 1930s. Hotly anticipated, and blowing up since launching on PC and Xbox One at the end of September 2017, Cuphead was painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings.
Tina Nawrocki will give a unique behind the scenes look at the animation created for the game, and reveal details on how the Cuphead crew developed this Platinum selling gem. Finally, come get a sneak peek into a new hand drawn animation project that is keeping this beautiful artistic medium alive.