Tom Kinniburgh

iMessage Games - Short, sharp and inherently viral


Working for almost 8 years in the mobile game industry Tom has played a key role at Chillingo, Wooga and GameAnalytics before partnering with Adam Telfer to create a focussed mobile consultancy,

I’ve released over 100 successful mobile games, had 2 number 1’s and been part of the team that won an apple design award and Game of the year for Contre Jour and Anomaly WarZone Earth. I love gaming, I’ll never stop playing, and I love helping indies succeed.

Speech abstract:


In this speech ill describe what makes great iMessage game design. Run through the various differences between the platform and other mobile gaming. The platform itself favours certain game types, but it has a large number of in built technology that you need to utilise to get a sticky game. I’ll run through the platform, examples of great game design and bad game design and describe what the data tells us about the game play and style.
The speech is aimed at Game Designer or Producers who are making mobile games. A reasonably high level of understand of simple game design concepts. Mobile focus primarily.

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