Toolbox of a resourceful Designer
With almost 20 years of experience in the game industry – more than a decade as Editor-in-Chief of leading Polish gaming media outlets and four years as a designer/producer at Techland – Smektała is still humbled by the creativity, inventiveness and “sky’s the limit” mentality of the Polish game development scene. Loves games, awesome music, sunny weather and great company, and is sure to find all of these things at Digital Dragons. Credits include a producer role in Dying Light and lead design role in Dying Light: The Following. Currently works as a Lead Designer at Techland.
The lecture explains what a Gamer Designer’s work is (and it’s not generating ideas) and presents a variety of tools and rules that designers can use to make their work easier and effective.
From asking correct questions to using specific software – you’ll learn what you need to pack to your toolbox to be prepared for any design tasks that you’ll face.