Flying Wild Hog
Environment concept art with 3D software assistance
Concept artist at Flying Wild Hog working in environment department, with the background in architecture, passionate about designing things, in his free time working on personal IP: RelicWorld.
Environment concept art for games: a broad issue containing designing and visualize levels. From small objects, thorough vehicles and architecture to organic elements. In their presentation Chen and Wojtek will show and explain approach to creation of believable designs using 3D software, such as Blender and real time engine Evee, 3D Coat combined with KeyShot, as well as Gravity Sketch (VR).