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Past speakers
Michal Prokop Grno
Pixel Federation
Growth That Lasts For Years
Kinga Palińska
CD PROJEKT RED
To recreate or not to recreate - how to depict reality in video games?
EU Video Games Industry Workshop
EU Video Games Society
Education, research and skills needs in the video gaming industry
Mikołaj Marcisz
Vavel Games AB
Chief Creative Officer
Oleg Shlyamovych
Clever Ads Solutions
10 awesome hacks of ads monetisation
Alden Kroll
Valve
The secrets of Steam - Q&A session
Sylwester Zaluga
Third Kind Games
From 9 to 99: Growing an independent studio from the ground up
David Wise
independent composer
30 years of Game Audio and counting
Tor Frick
Neon Giant
Building and Designing the world of The Ascent
Thibault Lambert
Eidos-Montreal/Sherbrooke
Integrating sparse volumetrics in Unreal 5
Patryk Wieczorek
QLOC
Make it look the same but better - the challenges of remastering Hellblade: Senua's Sacrifice
Roland Lesterlin
People Can Fly
1. Developer/publisher relationships and 2. Linear narrative versus systematic design approaches
Maxime Béjat
Focus Entertainment
Release Management: How to release a game on consoles
Paweł Kowalski
CD PROJEKT RED
From the towers of downtown Night City to the shacks of the Badlands. Generation of simplified representations of the city, characters, and vehicles inCyberpunk 2077.
Teut Weidemann
Stratosphere Games GmbH
The state of f2p MTX 2022
David Housden
independent composer
Moderated interview and Q&A session
Leszek Krupiński
CD Projekt Red
1. Multi-cloud hosting of dedicated servers and 2. Game server scaling as a service
André Schenini Moreira
FMA.legal
Publishing Agreements in the Game Industry
Hernan Lopez
Epic Llama Game, Association of Video Game Developers of Argentina
1. Latin American Game Industry: How can I benefit from it and 2. Challenges of designing a Narrative Oriented Game
Jacek Szydłowski
PixelAnt Games
How to make your game (in)accessible in 4 simple steps
Marc Lericolais
Douze-Dixièmes
Shady part of me : some light on a few tricks.
Karolina Nakazato
Evolution
Mom, dad - I'm a Game Artist!
Piotr Łada
Eversheds Sutherland Poland
Fanart Content – Thin Line Between Fun and Copyright / Bring your Game to a Safe Port - Porting a Video Game
Wiktor Frączek
Fool's Theory
Scripting project managment tools - how to automatize boring stuff
Teresa Nowicka
KBiW Tax Nowicka i Wspólnicy sp. z o.o. tax advisory company
Where imagination meets reality – taxes in gamedev!
Yoann Laulan
Independent Music Production & Sound Design
Dead Cells' music making and other stuff
Lou Kramer
AMD
Memory Management in the APEX Engine
Marta Dąbrowska
Olesiński & Wspólnicy
911? Come to the Internet, please! That is how to deal with the infringement of game rights
Bartosz Kolarz
Olesiński & Wspólnicy
Personal data processing in mobile games
Piotr Penar
DreamStorm Studios
The Evolution of Game Design Document into Game Design Board
Öznur Özdal
BoomBit / Game Designer
Breaking the Fourth Wall in Video Games: A New Terminology and Methodology
Patty Toledo
YAHAHA
Tricks and Cheats for Start-ups and Indie Developers – Using UGC and the Community to Improve Your Network and Increase Your Chances of Success
Lukasz Stawarz
All in! Games
Creating Meaningful UX Processes For Indies On a Budget
Krishna Stott
Bellyfeel and Leeds Beckett Northern Film School
Beyond Fortnite and Among Us - Live Group Gaming Experiences for the Uninitiated
Alina Powała
QED Software
Automatic gameplay testing with AI. Is it finally possible?
Rafał Tyl
QED Software
Uncommon sense: a systemic approach to beliefs of AI agents
Daniel Lewiński
QED Software
Graphs within graphs - a story of developing spatial analysis tools for the needs of game AI
Menno Deen
Games for Health, Edumais & Lapp
1. Games from the Favelas and 2. How You Could Contribute to Inclusion and Diversity
Marcin Świerkot
Awaken Realms / Gamefound
Why you SHOULD crowdfund / Early Access your game
Lana Cubric
Two Desperados
1. Co-op Mission of Product and Marketing Teams in Pursuit of a Win and 2. User Acquisition Team Level Up
Kalle Heikkinen
GameRefinery by Vungle
The biggest mobile game feature trends coming your way in 2022
Wojciech Sosnowski
Kancelaria Sosnowscy
How to work with influencers safely after UOKiK’s (Office for Competition and Consumer Protection) investigation?
Andrzej Boboli
Olesiński & Wspólnicy
1. 911? Come to the Internet, please! That is how to deal with the infringement of game rights and 2. Personal data processing in mobile games
Michał Janiszewski
CD PROJEKT RED
Creating diverse dystopian Cyberpunk 2077 Night City. The importance of the art bible in a AAA project.
Paweł Sugalski
Image Games
Investment marketing in gamedev - What do the investors find important?
Mirosław Manelski
Neurodio
How to design the best creatives for your game? Neuroscience knows the answer!
Martyna Neumann-Baranowska
Pollen VC
What game developers can learn from neuroscientists? Designing games and marketing creatives based on knowledge about brain functioning.
Grzegorz Wątroba
Fool's Theory
Animate entire city in milliseconds using UE4
Kacper Szymczak
Artificer
Turn based tactical design fundamentals
Isaque Sanches
Ubisoft Redlynx
3 Math Tricks to Improve Your Game
Danuta Psuty
Bloober Team
The eldritch horror in your blueprint
Michał Pękała
Maruta Wachta Sp. J.
All you need to know about your first video game VC deal.
Katarzyna Olszewska
Framestore
Krzysztof Pachulski
Epic Games
Automating repeatable tasks with custom tools in Unreal Engine 5
Isaac Phoenix
P.O.L.L.E.N. Games
The Why narrative
Damian Gałuszka
AGH University of Science and Technology
Polish Gamers Research
Mariusz Gasiewski
Google
Is there any space left in F2P yet? Future of mobile based on the data and user behaviour
Kacper Niepokólczycki
CD PROJEKT RED
Building Night City / Evolution of art production - discussion panel
Tymon Smektała
Techland
How to design a AAA sequel - tips, insights and methods used during the creation of Dying Light 2 Stay Human
Stan Just
Covenant.dev
1. Make what I want. The power of a task name and 2. Panel: "How to create the best workplace for a gamedev? "
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