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Advisory Board

Art in games




Konrad Czernik (Flying Wild Hog)

Art Director of Flying Wild Hog with more than 10 years of experience. Earlier he worked also with Techland. He contributer to titles such as Shadow Warrior, Dying LIght, Dead Island and Call of Juarez.


Kacper Niepokólczycki (CD Projekt RED)

Kacper Niepokólczycki is a Lead Environment Artist at CD PROJEKT RED. Working in the game development industry for over 11 years. Worked on such titles as “Cyberpunk 2077”, “The Witcher 3: Wild Hunt”, expansion pack “The Witcher 3: Blood and Wine”. Before working in RED, collaborated with The Farm 51 on such titles as “Deadfall Adventures”, “PainKiller HD” or “Get Even”. Passionate gamer, with a big love for sci-fi.





Mariusz Borkowski (

Journalist at, Executive Art Director, on of the organizers of Game Music Festival.


Business and marketing




Marta Adamska (PTW)

Mastering the arts of business development in the gaming industry since 2015. Pre-games; appraiser, data and portfolio manager and RFP / tender manager for the commercial real estate industry – she can easily utilize the corporate experience to set processes, strategies and “serious business” approach whenever needed. She ended up in games only after discovering that one does not have to be an engineer / programmer or an artist to be in the gaming industry. And she hasn’t stopped since. Moved from JLL (real estate) to GOG.COM to business development where she and her team were responsible for curating the games for the storefront, establishing partnerships with non-games brand partners, sought out opportunities and challenged everything. That’s also where she gained her global network of friends and acquaintances within gamedev. Currently a senior business development manager at PTW where she is growing the company’s presence in the CEE region, in many ways, not only signing deals – but more about that at a later time… Member of the supervisory boards at Starward Industries and Event Horizon. On the side sharing her knowledge and experience with anyone in need of help, advice or challenging their set way of doing things. Happy to prove to you that nothing is obvious.




Paweł Miechowski (11bit studios)

PR Lead in 11 bit studios, the creators of This War of Mine and Frostpunk and also the publishers of Moonlighter from Digital Sun and Children of Morta made by Dead Mage. Active in game industry since 2004.


Miłosz Białas (Epic Games)

Marketing Operations Manager at Epic Games associated with the gaming industry since 2009. Marketing specialist, Public Relations specialist, consultant, and lecturer. Initially, he worked as a journalist writing about video games. He started working in the game industry in the Berlin branch of Gameforge as a Community Manager. Then, for nearly four years, he was associated with the Polish hub-office of one of the giants of publishing and producing games Electronic Arts, where he was responsible for the communication of recognized series, including Battlefield, The Sims, Mass Effect, and Star Wars: Battlefront. After EA he joined Techland as Senior International PR Manager. He promoted, among others, Dying Light 2, Dying Light: Bad Blood, and God’s Trigger. He was also the communication director at QLOC S.A. and director of communication and business development at the Galaktus agency. Designer and co-creator of the Game of Dev training game for the Krakow Technology Park as part of the Baltic Game Industry project. Graduate and lecturer of Collegium Civitas, member of the Digital Dragons advisory board.


Artur Maksara (AMD)

Senior Developer Relations Manager in AMD


Piotr Gnyp (Movie Games, Image Games)

Tech journalist and expert, with experience starting in th 90’s (in role playing games). Worked in Metropolis, for many years was the editor in chief of He also gathered experience working with Walkabout Games and Platige Image.



Game Design



Maciej Miąsik (Movie Games)

One of the pioneers of Polish game industry. Game designer, programmer, sound engineer. He co-created Electro Body – the first Polish game on PC computers. He also worked with Electronic Arts, Pixel Crow, led the production of the first Witcher game and now is a member of board in Movie Games. Maciej is also an academic teacher and is involved in Indie Games Polska Fundation.

Tomasz Andrzejewski (Exit Plan Games)

Principal Artist at Exit Plan Games


Production and leadership




Błażej Żywiczyński (Moon Studios)

In the last decade, Błażej has been able to experience a variety of aspects of video game production. He’s led internal, external and remote teams of different sizes as a producer and as a creative. With hits such as This War of Mine, Frostpunk and Ori and the Will of the Wisps behind his belt and after a brief romance with publishing, he’s now providing production consulting services. Currently affiliated with Madfinger Games. Personal quote: “Making good shit and making bad shit takes roughly the same amount of time and effort… So why waste that time making bad shit?”




Łukasz Hacura (Anshar Studios)

CEO & Head of Studio at Anshar Studios. Experienced manager leading development teams from a few up to 100 people. Skilled in Production Management, Business Development, Programming and Game Design. Passionate “gamedev or die” professional with deep knowledge and understanding of the gaming industry. Graduated from Silesian Technical University, he is also a lecturer and a book author.


Tomasz Gop (Flying Wild Hog)

Senior producer in Flying Wild Hog.


Marek Markuszewski (Starward Industries)

CEO at Starward Industries



Programming and technology




Aleksander Kauch (11bit Studios)

Senior technology lead in 11 bit studios. Worked on almost every 11 bit’s game including Anomaly series, This War of Mine and Frostpunk. Lectured in programming at Warsaw University of Technology and Academy of Games and Post-Production. Experienced in programming, game architecture and overall game development.



Adam Sawicki (AMD)

Interested in graphics, media, and game development. Currently working as Developer Technology Engineer at AMD. Previously worked at Intel, Microsoft, gamedev, television. I have broad experience – from low level programming of graphics drivers and game engines to photography, video editing, and VJ-ing on music parties. M.S. Computer Science. Personal blog:


Dominik Dałek (PixelAnt Games)

Renaissance Man in the Digital Age

Michał Staniszewski (Plastic)

Founder and leader of Plastic Studio.


Mobile and F2P





Mariusz Gąsiewski (Google)

Mariusz Gasiewski has been with Google since 2007. He is leading mobile gaming and apps initiatives at Google for Startups Campus in Warsaw, supporting growth of mobile gaming and apps ecosystem in in the CEE region. During most of his career was helping some of Google’s biggest clients in Central and Eastern Europe in preparation and implementation of mobile measurement strategies. He is a frequent speaker at gaming and mobile conferences and a founder of GameCamp (, one of the biggest mobile gaming and apps specialists communities in Europe.



Gleb Platonov (Room 8 Studio)

Gleb is an experienced entrepreneur with +10 year in gaming industry on Mobile and PC working with Ubisoft, Annapurna, Playtika, Rovio, Gameloft, N3twork. Currently leading Outloud Games and helping indie studios.

Michał Bujko (Hiped)

Michal Bujko – CEO of HIPED. With 13 years of experience in the mobile gaming industry, Michał worked for companies like Gameloft and BoomBit in top production and publishing roles. He knows all facets of mobile game business inside out. His extensive experience in BizDev translates into a massive network and countless connections across the globe. Since 2019, Michal has also been a member of the Digital Dragons Advisory Board – one of Europe’s biggest game conferences.


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