Panel: The elusive truth
Game designer, co-founder of Different Tales studio. He has been collecting experience in creating interactive storylines for several years. He was the main screenwriter in the production of the first part of The Witcher. He took part in the production of numerous mobile games and classic, paper RPGs. At the Technical University of Lodz, he conducts classes in game plot design.
A good story doesn’t have to be factually accurate but it has to feel true. During this panel we will discuss the tools and tricks we use to bring this feeling of realness to our interactive narratives.