Danuta Psuty
Bloober Team
The process of level design
Speaker’s bio
Danuta ‘Danka’ Psuty is experienced level designer who worked on several big titles, both open world and corridor shooters. She was involved in production of games like Dying Light, Assassin’s Creed: Syndicate and Outriders. Right now she is working for Bloober Team and she is thrilled to bring horror into her design.
Speech description
Let me take you to the journey through level design, from the very first idea to the final blocking volume I put on the level just before the game is shipped.