Dimitar Simidchiev
11 bit studios
Focused design - figuring out what belongs
Speaker’s bio
I have always been fascinated with games – both board and video. I did not make them my career until 8 and half years ago, however. Before that I was mostly doing trainings for the NGO sector. I first joined the industry as an HR at Ubisoft Sofia but after a year and half I transferred to Game Design. From there, I made my way to a Lead Designer and now as the Design Director at 11 bit studios on Project 8.
My credits include AC: Origins, AC: Valhalla and major DLCs for both.
Speech description
Is more always better? Does every game need progression? Is crafting always cool? An exploration of the answers to those questions and others like them will take us on a tour of what it means to focus design, why it might be a good idea to do so and some ways to approach it.