Artificial Intelligence Mechanism in grand strategy games as an example of universal video game systems
Fabian Berda is a programmer at Jujubee where he worked on such projects as FLASHOUT 3, the Realpolitiks series, Dark Moon, VIRUS: The Outbreak. He was Lead Programmer at Strategy Forge, where he dealt with projects including Superheroes Academy and Punk Wars. Associated with Geekbox, with whom he released 19 mobile games. Graduated from Automatic Control, Electronics and Computer Science at the Silesian University of Technology. He has been creating games for 5 years.
Game analysis shows the repetition of certain mechanics among titles belonging to one genre. Companies focused on production of one type of games can find major savings in development time and a way to increase quality of production by using universal systems. With this concept, designing AI can bring particularly noticeable benefits – especially in strategy games. The speech will introduce the principles of designing and programming universal mechanics on the example of AI for grand strategy.