Reducing barriers to performance: Render Pipeline Shaders
Gareth is a Developer Technology Engineer at AMD where he and his peers help game developers ensure a great gaming experience on AMD hardware. Gareth has been with AMD for over ten years and before that was a principal graphics programmer at Codemasters for eleven years where he wrote a lot of code on the Dirt and Grid series of racing games.
Render Pipeline Shaders (RPS) is an exciting new open source project from AMD that implements frame graphs for modern game engines. This talk will look at the behaviour of some current game titles and examine how RPS can help improve performance and reduce memory footprint. We will also explore what RPS looks like in practice and how you go about using it.