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Grzegorz Wątroba
Fool's Theory

Animate entire city in milliseconds using UE4

Unreal Engine 4 (and 5 as well) enables various possibilities to optimize animation, AI, movement and rendering on a large scale.
Lots of them are actually not so well documented and remain unknown.

During this lecture I will try to present a bit of Epic’s magic and how easy is to utilize it in crowd mechanics simulation.

 

Bio:

Lead Programmer at Fool’s Theory.
Game maniac for over 25 years. Programmer with over 10 years of experience. Mostly interested in optimization and porting.
Shipped a few dozen games for multiple platforms and failed to do it with a few dozens more.
Programming in his mind is more a puzzle and problem solving challenge rather than simply typing code in a specific language.
Aside from technical side of programming, proper communication, transparency and cooperation are very important values for him.

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