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Grzegorz Wątroba
Fool's Theory

Animate entire city in milliseconds using UE4

Unreal Engine 4 (and 5 as well) enables various possibilities to optimize animation, AI, movement and rendering on a large scale.
Lots of them are actually not so well documented and remain unknown.

During this lecture I will try to present a bit of Epic’s magic and how easy is to utilize it in crowd mechanics simulation.

 

Bio:

Lead Programmer at Fool’s Theory.
Game maniac for over 25 years. Programmer with over 10 years of experience. Mostly interested in optimization and porting.
Shipped a few dozen games for multiple platforms and failed to do it with a few dozens more.
Programming in his mind is more a puzzle and problem solving challenge rather than simply typing code in a specific language.
Aside from technical side of programming, proper communication, transparency and cooperation are very important values for him.

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Main Partner partner logo partner logo Host City partner logo Main Sponsor partner logo Main Sponsor partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Silver Sponsors partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Indie Showcase Sponsor partner logo Technology Partner partner logo Bronze Sponsors partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo