3 Math Tricks to Improve Your Game
In this talk, we’ll explore three simple math-based approaches to making your game universally more fun, independently of its target audience and genre.
Isaque Sanches is a technical game designer with a versatile background (from indie PC, to mobile hyper-casual, to VR cognitive training serious games, etc). He’s the founder of notagamestudio (twitter.com/notagamestudio) and the co-founder of A Ludoteca (twitter.com/aludoteca). He’s an experimentalist at heart, a hobbyist creator of non-ludic interactive art, and a game jam enthusiast.