Avalanche Studios Group
The economics of developing and maintaining proprietary tech
Speaker’s bio
John Fuller started his career in games as an engineer at Havoc in 1999, where he developed physics features for a wide array of engines and games with a large number of AAA developers. John joined Avalanche Studios in 2007, where he took on various roles, including Executive Producer for Mad Max and Rage 2, as well as Chief Production Officer and Managing Director of Avalanche Studios. Today, John heads up Avalanche Studios Group’s proprietary technology development as CTO.
Speech description
Avalanche Studios Group’s own Apex – Avalanche Open World Engine™ is the result of 20 years of hard work, iteration, and the passion for always being at the forefront of open world technology. It is the foundation that enables us to create vast and dynamic worlds, full of immersive gameplay and endless creative possibilities such as the Just Cause franchise. Avalanche CTO John Fuller will share our take on developing and maintaining proprietary tech in an ever more competitive landscape.