CD PROJEKT RED
Building Night City / Evolution of art production - discussion panel
I’m Acting Lead Environment Artist at CD PROJEKT RED. Currently, my work is focused on Cyberpunk 2077, a project that has become my passion. As a huge fan of the genre, I couldn’t ask for a more compelling challenge. Earlier, I worked on The Witcher 3: Wild Hunt and the final expansion, Blood and Wine. I also collaborated with The Farm 51 on such titles as Painkiller HD, Deadfall Adventures and Get Even. I’ve been a passionate gamer since I was a child. Now, I’ve been living the dream in the game development industry for more than 7 years, mostly working on AAA titles.
Building Night City
This talk will share the process of creating Nigh City from the early design stage up to the final quality pass. Explaining what was our vision and key art direction pillars for the dystopian world of Cyberpunk 2077. I will explain how we handcrafted such unique and one of the most detailed open world cities in games. Showcase some of the key pipelines and techniques we learned to create big environments in a fast manner while maintaining consistent quality. How environment art and other teams in our company go hand in hand to achieve stunning, huge open world locations that are telling deep and compelling stories.
Evolution of art production – discussion panel
The game development world is in a very demanding place, more than ever. We are creating very complex and bigger worlds. On top of that, we want to find ways and creative solutions for creating art faster and more productive.
Let’s talk with our guests and see how they predict the future of game art development and what we can expect for years to come.