Kacper Szymczak
Artificer
Turn based tactical design fundamentals
As I work on my 3rd Turn-Based Tactical game, I’m sharing my insights into how fundamental design choices affect the gameplay, and sprinkle it with a couple of specific hints how to solve some of the more common design problems.
Bio:
Creative Director at Artificer. Ex-Techland designer (Call of Juarez). Ex-Lead Designer at CreativeForge Games (Hard West, Phantom Doctrine).