Katya Pateva
11 bit studios
From Balagrae to Canterbury: Building Better Towns for Open World Games
Speaker’s bio
10 years of industry experience in level design, the majority of which was focused on world building for open-world games at Ubisoft (Assassin’s Creed franchise and The Division 2).
Speech description
This talk is a showcase of how to create convincing cities — using history, culture and life as inspiration, and fusing it with various principles and fundamentals of level design that result in a consistent, credible and immersive in-game location.