Automating repeatable tasks with custom tools in Unreal Engine 5
Krzysztof is mainly interested in graphical programming and game system architecture. For the last few years he’s been using Unreal Engine 4 in his work. He’s also created many non-commercial projects (including a tool to create live music visualizations using Shaders or games during game jams e.g. http://breachandclean.com/ created together with Rami Ismail and a group of fantastic people). He has participated in many conferences and events related to games. Now as an Evangelist he helps Epic Games reach out to developers, focusing on Eastern Europe and Israel.