Flying Wild Hog
7 tips for switching to Multiplayer in Unreal Engine
Speaker’s bio
Game Designer & Developer, music composer, ex-Software QA, ex-Project Manager. Started making games in 2014 as indie game developer, then worked as Gameplay/Game/Technical Designer at Teyon and Bloober Team. Currently Senior Technical Designer at Flying Wild Hog.
Speech description
Unreal Engine provides a great programming framework for multiplayer games. However, if you have a purely single player background, the transition to multiplayer might be a bumpy road. In this talk, I present 7 tips for any programmer, technical designer or scripter who considers such a transition. Technical note: you will require at least intermediate level of Unreal Engine Blueprint programming and basic level of C++ programming to follow the lecture.