The shunned art of work-for-hire
Lukasz Hacura is the co-founder and CEO of Anshar Studios. A computer science graduate from Silesian University of Technology in Gliwice, Poland, he has worked in the video game industry for the last 10 years. He began as a video game programmer in 2006, becoming a lead programmer in 2008 and eventually rising to executive producer and head of studio at City Interactive Katowice at the end of 2011. He worked at City Interactive until the founding of Anshar Studios. In 2011 he published a book entitled Code Design and Programming in Video Games. He has worked on 18 published video games on various platforms. An active member of the game development community, he is on the advisory boards of all major Polish conferences (Digital Dragons, Game Industry Conference and 4Developers).
Anshar Studios is a work-for-hire company, that specializes in full SKU development, co-production and porting of premium titles on PC & consoles. We started doing this with 4 people back in 2012 and with nearly a 100 we’re still doing it. Doing that time we’ve been a part of couple dozens projects on different platforms, for different clients in different genres. During this talk I would like to share the experiences we gained in that field, ranging from business development, auditing and estimating projects, securing cash flow, work-for-hire studio culture building and specific production and infrastructure requirements for work-for-hire. This talked is aimed at companies that seriously consider going into the work-for-hire model, not just to get by before they create their one single dream hit as a first party.