Hyperstrange
Importance of Tech art in Game Development
Speaker’s bio
I am a 3D Technical Generalist with 4+ years of experience in the gaming industry.I was working on such titles as Wasteland 3, Selenwald, Aircraft Carrier Survival, Stargate: Timekeepers. Currently working in Hyperstrange. I also design my own prototypes in Unity where I test different game ideas. Apart from the artistic side of my work, I am interested in its very technical aspects. I like to automate burdensome tasks and optimize my workflow and pipeline
Speech description
Speech will be about the importance of Technical Artists in game development. It contains whys they are important for small indie teams, start-ups. their skill sets and hopefully will inspire young 3d artists with technical mojo or junior developers with artistic skills to become one of tech artists.