Techland
Is there an Open World Designer on board?
Speaker’s bio
I started my professional career in gamedev as a Game Designer in mobile gaming in 2018. Three years later, I joined Techland as a Game Designer responsible for GaaS Support in Dying Light. Now, I work as Open World Designer on the unannounced AAA Open World Action-RPG in a fantasy setting.
Speech description
How to build a believable world which encourages the player to explore? How to elicit the natural curiosity in the player? The lecture aims to explain the role of Open World Designer in the project and how world design is connected with various branches of the game development structure. During my speech I will show challenges for Open World Designers related to gameplay and narrative as well as what tools or techniques are needed to complete them.