Flying Wild Hog
Show, don't tell - the nonverbal narrative
Currently working as a Senior Narrative Designer/Writer in Flying Wild Hog studio.
She learned her writing skills while working with Laurie Hutzler.
In her free time she translates and writes TRPG games (e.g. 7th edition of Call of Cthulhu). Urgently attempts to complete her Ph.D. program in the Institute of English Studies at the University of Warsaw. The thesis focuses on the analysis of the narrative in British horror fiction. Enjoys theatre, Role-Play Games, video games and Viking era.
The plot and the narrative are two different, but related matters. While the former is primarily the domain of the writers, the second lies in the hands of the entire team. In our speech, we’ll present the alternative methods of delivering the story and discuss the ways of building a cohesive narrative through nonverbal tools. The story is a pivotal part of the game and with the use of coherent narrative, both elements create the integrity that makes players understand the essence of the game.