What is lag, and how to deal with it? Introduction to Online games development.
Software Engineer by title, Network Developer at heart. Mateusz gained a lot of professional experience in the Online field working for Techland and PixelAnt Games. He improves his coding skills during work hours and manages self-hosted services (including game servers) after hours. His holy grail is engineering matchmaking solution that is powerful and easy to use at the same time.
In his free time, Mateusz is a casual gamer and thinker.
This talk provides an introduction for people willing to take their first step into Online game development. It focuses on fighting the number one enemy in this world – the lag. We will deconstruct the input latency to understand our opponent better and then discuss the tools we can use to defend ourselves. Each presented technique will be backed up with video clips or frame-by-frame analysis from already released popular games.