Make your game stand out. Why is stylized graphics better than photorealistic?
Michał Orzełek is a computer graphics generalist with over a decade of professional experience and co-founder of Unreal Bucket – a digital content manager and collaboration system for Unreal Engine. He studied Computer Science at the Technical University of Łodz. During his career, he worked as a UI/UX artist, graphic designer, and 3D artist and eventually focused more on tech art. Currently working with Gruby Entertainment on their first game – Deadlink.
He is a petrolhead and likes cats.
Thanks to high-quality asset libraries, free content, and modern game engines, creating photorealistic graphics in games has become more accessible than ever before. The question now is: How do we make our games stand out in an already crowded market? How can we prepare for a huge wave of upcoming “asset-flip” games?