Rymarz Zdort Maruta Law Firm
Make gAIns not clAIms – how to safely use AI in your video game
Speaker’s bio
Michał is an attorney, Head of Video Games & Entertainment at Rymarz Zdort Maruta law firm, having 10+ years of experience in advising video game clients. Michał has advised over 100 developers, publishers, investors, and other companies in game dev sector. He specializes in negotiating publishing and licensing deals, VC transactions and gaming M&As, obtaining IP to video games, brand ownership, as well as creating overall legal strategy for video game companies. Expert of WIPO for video games.
Speech description
From writing funny poems to designing levels or generating meaningful dialogues – like it or not, but AI is already there in the video game industry. It can definitely make your game unique if you play it out well, but can it also pose a legal risk? Well, the answer is – yes it can! In my speech I will talk about the most important legal problems related to the use of AI in a video game and how a studio developing a game can protect itself from these problems or overcome them when they arise.