Rendering Watch Dogs Legion
Oleksandr Drazhevskyi got his career start as a researcher scientist and engineer focused on AI, Computer Vision and High Performance Rendering. He joined game development industry in 2010, working on various games for small, independent studios. Since joining Ubisoft in 2015, he has served as engine and rendering programmer on multiple installments of Trials and Watch Dogs brands. Last year he helped shipping Watch Dogs Legion as a 3D Technical Lead of the project.