BoomBit / Game Designer
Breaking the Fourth Wall in Video Games: A New Terminology and Methodology
Most of the visual and auditory techniques conventional in video game design had already existed for years in visual and performing arts. Having such a vast amount of aspects in common, the fourth wall break concept has also found its route to the existing video game design terminology. But how accurate is the use of this term with a medium that is dependent on the input of the player? Is the suspension of disbelief that fragile in a setting where the player is plugged to a cybernetic circuit?
Öznur Özdal is a game designer at BoomBit with a focus on player experience. She has an academic background in digital game design and is still giving lectures on narrative design for video games at Istanbul Bilgi University.
As she is one of those who changed her lifelong hobby into her job, she is relentless about talking on video games and cannot stop. She shows various signs of workaholism and suspects that her friends will hold an intervention some time soon (and hopes not).