Creative director & game designer, freelance
Open world level design
Pascal Luban is a freelance creative director and game designer based in France. He has been working in the game industry as game or level designer since 1995 and has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular he was Lead Level Designer on the “versus” multiplayer versions of both Splinter Cell – Pandora Tomorrow and Chaos Theory, Creative Director on Wanted – Weapons of Fate and lead game designer on Fighters Uncaged, the first combat game on Kinect. The first triple-A title he worked on as lead game designer was Alone In The Dark – The New Nightmare.
He had the chance to work on several games in open world: The Black Death, Cabela’s African Adventures, Duck Dynasty, etc.
His first game for mobile platforms, The One Hope, was published in 2007 by the Irish publishers Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards in Dublin.
Pascal is a regular contributor to Gamasutra and gives master classes to both schools and studios throughout Europe.
Open world games offer a unique challenge to designers: the level design of the map is a central feature of the player’s experience, not the game system. Therefore, it is very important, both from the gameplay and budget points of view, to make the right design choices regarding its content