What’s the big deal about adaptive music?
Patryk Scelina is a composer, game music designer and virtual instruments developer. He works in the film, TV and game industry. He also founded Sonic Atoms and creates virtual instruments based on synthesis and sampling. Patryk’s began his career in late 2000’s. He worked on games such as My Memory Of Us, Kao The Kangaroo, Scythe.He is also known as a production music composer, affiliated with BMG production music company and has hundreds of placements in various TV shows including NETFLIX.
We often think of game music as an unnoticeable background. We also think of music as a mood builder which fits to an environment. But, is great sounding music good enough, to fulfill storytelling requirements of an engaging gameplay ? It’s all about hitting the right note in a specific moment and consistency of emotions. What if I tell you that great music can ruin a moment ? Let’s do an experiment and compare various music types and check if music can change our perception of a game.