Patryk Wieczorek
QLOC
Make it look the same but better - the challenges of remastering Hellblade: Senua's Sacrifice
How do you get around to remastering a game and adding new and exciting visual enhancements while keeping in line with the original (and, in the case of Hellblade: Senua’s Sacrifice – quite distinct) visual style. How do you make it the same, but better in terms of presentation?
BIO:
10 years of experience in gamedev, with the focus on porting and remastering across various positions – through QA, development support and project management.