People Can Fly
Interactive VFX systems (Niagara - Unreal Engine - Houdini)
Speaker’s bio
Pawel Margacz (1MAFX) is a VFX artist with experience at studios such as CD Projekt RED, 505 Games, and Hi-Rez Studios. Currently at People Can Fly, a top Polish video game developer. He’s passionate about sharing his knowledge with other VFX artists and teaches VFX techniques in his spare time.
Krystian is a VFX artist who has previously worked in CGI production. He excels in building procedural systems, automation, and simplifying complex systems. He is currently employed at PeopleCanFly.
Speech description
Get ready to elevate your VFX game! In the past year, we’ve been exploring the limitless possibilities of Houdini and Niagara in Unreal Engine. Our passion for creating interactive and immersive experiences has driven us to push the boundaries of what’s possible. And now, we want to share our findings with you
We’ll share our findings, including techniques for creating Vertex animation textures in Houdini and creating interactive behaviors for 3D meshes using Niagara’s to create state machine