UX for designers - How to avoid nightmares of our own making
Started out as a do-all designer in VR, now specialized as senior level designer in Anshar Studios, but with love for technicalities burning bright. I love working on small tools and optimizing my flow just as much as I love working on levels. Since 2020 I’ve also been lecturing on two universities and managed to find out how much I enjoy sharing what I know with others.
A lot of designers’ work is put into User Experience – how to make sure players know what to do, how to save players from themselves, but how often do we think about Designer’s Experience? Who saves project from us, designers? The presentation is about little things that make great change throughout the production cycle. It’s about keeping everything clean and user-friendly, since we, developers, are after all end users of project we are working on and tools we’re using for that work.