Eversheds Sutherland Poland
Fanart Content – Thin Line Between Fun and Copyright / Bring your Game to a Safe Port - Porting a Video Game
Fanart Content – Thin Line Between Fun and Copyright
Gaming business loves fans’ communities. Their interest, creativity and support is an appreciation and essential component of any successful game, and sometimes an opportunity for mutual growth and collaboration. At the same time producers and publishers invest time, money and resources to create and protect IP. Where in fanart lies the fine line between fun and breach of law? Is fanart policy a must-have? Learn about legal do’s and don’ts in a relationship with fans of a game.
Bring your Game to a Safe Port – Porting a Video Game
Why is porting a game to another platform difficult? There are no less answers to this question than platforms to choose from, however the benefits surpass any hardships. Dive into copyright and practical issues surrounding the porting process in the context of IP, contracts and certification. Learn i.a. why the differences in control schemes across the platforms are not only technical issues. What other legal reefs await on the way to the port? Hop on board to discover the answer.
BIO:
Piotr is an attorney-at-law specializing in game law, intellectual property, e-privacy and IT. He is a member of the Commercial team at the Polish office of Eversheds Sutherland. Piotr has over 10+ of experience in legal consultancy for business, including projects involving implementation and development of software, cloud computing services (including SaaS and IaaS models), production, publishing and distribution of computer games/mobile applications, as well as compliance audits (IP/GDPR).