Procedural Polygon Generator in Bifrost
Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. Roland tested, showcased and trained Maya from its very first version. With over 30 years product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Bifrost, Arnold and ShotGrid, throughout Europe.
In this presentation Roland Reyer will describe the use of the “Procedural Polygon Generator”, which is a toolkit to create and modify polygons in Bifrost.
The goal of the toolkit is to let the user create complex polygon structures (e.g. building facades) from simple base objects and then use those “recipes” on different simple base objects to procedurally create complete cities.
The presentation will also highlight some technical concepts used in the programming of the toolkit.