Show, don't tell - the nonverbal narrative
He started his career in the game industry as a humble game journalist, but after 10 years of writing about games, he finally got a chance to actually write them. Now he pursues his career as a Narrative Designer and Writer for 8 years. Currently working as a Narrative Designer/Writer in Flying Wild Hog studio.
He studied History and Cultural Science at Warsaw University, but he never pursued an academic career and became a game journalist instead, polishing his writing and editing skills.
Personally, he is a huge geek writing tabletop RPGs and LARP scenarios in his free time and dabbling in board game design.
He enjoys video games, board games, RPG and LARPs, as well as visual novels and books. In his free time he travels an embarks on trekking trips.
The plot and the narrative are two different, but related matters. While the former is primarily the domain of the writers, the second lies in the hands of the entire team. In our speech, we’ll present the alternative methods of delivering the story and discuss the ways of building a cohesive narrative through nonverbal tools. The story is a pivotal part of the game and with the use of coherent narrative, both elements create the integrity that makes players understand the essence of the game.