1. Make what I want. The power of a task name and 2. Panel: "How to create the best workplace for a gamedev? "
1. Make what I want. The power of a task name
If you’ve ever had a situation where someone misunderstood a given task, this quick talk is for you! Task’s name is probably the most common source of miscommunication in project-based workflows. The way how we put together that short phrase can make a difference from nailing the task on the first try or wasting everyone’s time and money. This presentation is aimed to provide a couple of hints on what to avoid and how to improve in this area.
2. Panel: “How to create the best workplace for a gamedev? ”
Stan Just is a committed game developer with over 12 years of experience in the industry, currently working as CEO of the Covenant.dev and Game Director of the game ‘Gord’.
As a game producer, he worked for Reality Pump Studios on the Two Worlds series and for 11 bit studios on the Anomaly series. At CD Projekt RED, Just managed teams creating ‘The Witcher 3: Wild Hunt’ and its expansions. He also sat on the management board of the PGA, EGDF, and GameINN Steering Committee.