Freelancer
The Art of the Walk Cycle: The Walk is the Whole Story
Speaker’s bio
Tina Nawrocki has over 10 years experience working as an animator and concept artist in the video game industry. Throughout her career, her clients have included Disney, Warner Bros., National Geographic, PBS Kids, One Drop Foundation and MLB.
Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2D Animator. She designed and animated Baroness Von Bon Bon and the mini-bosses for the Sugarland Shimmy level. She created concepts and animated enemies for various platforming stages. Overall, Tina animated over 60 characters for the game.
In 2018, Tina got nominated for an Annie Award in “Outstanding Achievement for Character Animation in a Video Game” for her work on Cuphead.
Speech description
Tina Nawrocki’s talk showcases her own experience with character walks, from video games, to movies and tv. It explores iconic animated walks of the past and deconstructs famous animators’ approach to creating great character walks. Finally, Tina breaks down her step by step approach to creating dynamic and meaningful character walk. Viewers will “walk away” with an appreciation of the exciting storytelling opportunities of something as simple as the way your character struts across screen!