How to design a AAA sequel - tips, insights and methods used during the creation of Dying Light 2 Stay Human
Creating a sequel to a highly successful game is never easy – especially when the studio’s goal is to do more than just a simple “bigger, better and with more explosions”. The talk will explain some of the decisions the team took while designing Dying Light 2 Stay Human, from the game’s inception, through its development, to some hair-raising moments right before the launch!
Active member of the games industry for more than two decades. Started as a game journalist at the biggest Polish gaming magazine CD-Action, working as the magazine Editor and Editor-in-chief for the highly popular magazine’s website. Voted as the most influential game journalist in Poland. After switching careers to game development joined Techland where he took the role of a game designer on Dying Light, followed by assignments as a lead game designer on Dying Light: The Following and Dying Light 2 Stay Human. Active public speaker, often present in media and various game industry gatherings. Owner of two cats and a firm believer that Plac Nowy has the best “zapiekanki” and KRK obwarzanek beats NY bagel any day.