Flying Wild Hog
Narrative Through Gameplay - presentation/talk
Yasen Stoynev started in the game dev industry 12 years ago as a Level Designer.
His experience spans across 5 studios and 10 titles from IPs like Assassin’s Creed, The Division, Cyberpunk and Shadow Warrior.
He has specialized mostly in creating layouts, but because of his experience and interest in mission, narrative and game design, he believes in expanding his knowledge in different fields and being as versatile as possible.
How to enhance stories through gameplay – from the perspective of a Level Designer.
Building that bridge between narrative design and level design and how to interact with other departments aiming for a consistent and holistic vision.
Story, narrative, world building and gameplay need to evolve together and be in perfect symbiose in order to complement each other.